But the timeline of these tales is a little more solid.įolks who were paying close attention during "Secrets of the Maw," the DLC for the original Little Nightmares, noticed a brief glimpse of what we've come to know as the Tall Man. Or did Six's betrayal, out of fear or selfish survival or something else entirely, actually cause Mono's transformation into the Tall Man? That's up for debate. But on the more lore-driven narrative side, Six could likely see something that Mono and the players only guessed at, that Mono and the Tall Man were the same, or at least that Mono was ultimately fated to inhabit the Tall Man's place as the signal-protecting servant of the many-eyed subterranean monstrosity that lurked in the depths of the tower. And since Little Nightmares II is actually a prequel to that title, it makes some practical sense that Mono was left behind. After all they've been through, after all the times they came through for each other, why does Six choose this moment to seemingly betray Mono? On the cynical yet practical side, Mono wasn't in the original Little Nightmares, as that was a solo Six adventure. In the end, the two make a heroic run for safety, with Six catching Mono as the tower crumbles behind them. Mono is even forced to save Six from herself as she's been transformed into a giant, long-armed monstrosity obsessed with a giant music box. When the Tall Man manages to apprehend Six, leaving her glitch behind, Mono does everything he can to rescue her, including subduing the Tall Man himself and storming the maze-like signal tower. This new relationship is often tested - the school bullies kidnap Six, later levels often force them to become separated - and always resolved with the two coming together again as they survive against all odds. Together, the two little beans face the horrors of the cabin, the school, the hospital, and the Pale City itself, often saving each other along the way and trusting each other enough, despite being relative strangers, to literall hold each other's lives in their hands. Mono happens upon Six in the Hunter's cabin and frees her from a prison where she endlessly plays a music box rather than try to escape her confinement. For that, we have to focus on the relationship between Mono and Six, the ever-hungry protagonist from the original game.
Little nightmares 2 mono tv#
The fact that the Tall Man isn't the main antagonist himself is one of the big revelations in the late game of Little Nightmares II, one which comes after the reveal of Mono's ability to travel through TV screens and even keep the Tall Man at bay, but it's not the biggest. However, that power also hints at a larger connection to the ultimate Big Bad behind the scenes of Little Nightmares II, a thing that lurks in the depths of a looming transmission tower in the distance, a thing that feeds on the energy of those watching said Transmission (to the point that they'd rather commit suicide than be without the glowing screen and its soothing sounds), a thing that uses its henchman known as the Tall Man to harvest souls (leaving glitches behind) and keep the transmission going.
Little nightmares 2 mono series#
This is used to great effect later in the game when you solve a series of puzzles that transport Mono into and out of danger through TV screens suspended throughout the Pale City. It turns out that Mono can actually travel through TV screens like portals. Odd aesthetic? Eye-catching art? Important narrative clue? It's all of the above, and it's something that you appreciate more after finishing the game.
![little nightmares 2 mono little nightmares 2 mono](https://paperpirateship.files.wordpress.com/2021/02/littlenightmares_fanart_paperpirate-2.png)
![little nightmares 2 mono little nightmares 2 mono](https://pbs.twimg.com/media/EWx5unAWAAkT0kD.jpg)
And we find Mono sitting beside a powered-down television set.
![little nightmares 2 mono little nightmares 2 mono](https://media.sketchfab.com/models/7698f805533e4a598a0b9e8deea80366/thumbnails/86e91d61483248d19705f35ddce01511/1046585d43a5452d9f32b3c4dd1c5f22.jpeg)
We meet Mono in the middle of a forest clearing on the outskirts of the Pale City, an area inhabited by a deadly Hunter and separated from the perils of that urban decay by a waterway. But another ability is present from the beginning, the player just doesn't know about it. The beginning of Little Nightmares II introduces you to Mono, the player character who has a penchant for wearing oversized hats on his head and boasts the ability to wield heavy objects like hammers, axes, and pipes. And now I get to talk about why as we discuss that literal cliffhanger of an ending and whether or not Little Nightmares II is a sequel, a prequel, or something else entirely. Sure, some of the clunky mechanics that plagued the previous game still exist in the new release, and sure, the thematic throughline of the new game isn't quite as strong as the insatiable hunger that pervaded the original, but overall, Little Nightmares II is a must-play game in a must-play franchise. In my review of Little Nightmares II, I praised the follow-ups ability to maintain its incredible and grotesque art style, sense of narrative tension, and downright creepy vibes. Spoilers for Little Nightmares and Little Nightmares II follow.